
Entry #13 - Post announcement & roadmap
The game is announced! It can finally be wishlisted on Steam. This is the biggest milestone so far, making the project feel more real...
Jan Darowski
Mar 11

Entry #12 - Itz coming!
Announcement Last thing im missing right now is sound work for the gameplay trailer. All the rest is done. So if everything goes smoothly...
Jan Darowski
Jan 25

Entry #11 - Performance, polish, professions and playtest
Performance Lately I've spent a looot of time on making 2 first levels a bit better. Adding foliage, polishing landscapes etc. It also...
Jan Darowski
Dec 1, 2024

Entry #10 - Story trailer and announcement preparations
Yeah, again too long between posts... Story Trailer I finally got all of my trailer illustrations ready. Im really happy with them, I...
Jan Darowski
Oct 28, 2024

Entry #9 - Meta progress
Last month was spent mostly on adding meta progression and improving existing systems. Map objectives There is a new system of map...
Jan Darowski
Jul 18, 2024


Entry #8 - Work, work, work
Last month was all about continuing work on game visuals and presentation. Workspots building state Workspots need to be constructed by a...
Jan Darowski
Jun 9, 2024

Entry #7 - Gaining momentum
Boi, a lot happened lately... Continued work on concepts There was a lot done in terms of concepts, main thing is professions. As you...
Jan Darowski
Apr 25, 2024

Entry #6 - Outsource
Last time I wrote, I've mentioned two big problematic areas: map creation and lack of concept arts. First concepts I’m at the stage where...
Jan Darowski
Mar 9, 2024

Entry #5 - New ui, map, minor improvements
As mentioned in my previous entry, I had some things going on in my private life that stopped the development for some time. I was buying...
Jan Darowski
Mar 5, 2024

Entry #4 - AI concepts, saves, new classes
Some time has passed since I’ve written anything but it doesn’t mean no work has been done on the project. Quite the opposite: a lot has...
Jan Darowski
Jan 29, 2024