
Entry #13 - Post announcement & roadmap
The game is announced! It can finally be wishlisted on Steam. This is the biggest milestone so far, making the project feel more real...
Jan Darowski
Mar 11

Planning for small projects
This post will be a bit different. This time, I want to explain how I plan things with Shitlings and other small projects. I’ve noticed...
Jan Darowski
Mar 11

Entry #12 - Itz coming!
Announcement Last thing im missing right now is sound work for the gameplay trailer. All the rest is done. So if everything goes smoothly...
Jan Darowski
Jan 25

Entry #11 - Performance, polish, professions and playtest
Performance Lately I've spent a looot of time on making 2 first levels a bit better. Adding foliage, polishing landscapes etc. It also...
Jan Darowski
Dec 1, 2024

Entry #10 - Story trailer and announcement preparations
Yeah, again too long between posts... Story Trailer I finally got all of my trailer illustrations ready. Im really happy with them, I...
Jan Darowski
Oct 28, 2024

Entry #9 - Meta progress
Last month was spent mostly on adding meta progression and improving existing systems. Map objectives There is a new system of map...
Jan Darowski
Jul 18, 2024


Entry #8 - Work, work, work
Last month was all about continuing work on game visuals and presentation. Workspots building state Workspots need to be constructed by a...
Jan Darowski
Jun 9, 2024

Engagement, accountability and decisions
Revolutionary thought: people who don’t care, develop worse games. People who don’t feel responsible, care less. People that don’t make...
Jan Darowski
May 14, 2024

Entry #7 - Gaining momentum
Boi, a lot happened lately... Continued work on concepts There was a lot done in terms of concepts, main thing is professions. As you...
Jan Darowski
Apr 25, 2024

Entry #6 - Outsource
Last time I wrote, I've mentioned two big problematic areas: map creation and lack of concept arts. First concepts I’m at the stage where...
Jan Darowski
Mar 9, 2024